Dungeon Crawl Stone Soup Cheats

80x24: The proper size to play Dungeon Crawl Stone Soup in. The monster version cheats and gets poison cloud breath instead of meph. The WebSocket connection failed.

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Ogre (monster). For a list of all monstrous ogres, see List of ogres.

Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.

Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides, since these accommodate their large frames. Ogres are proficient at using all types of melee weapons, yet all sophisticated forms of missile combat are too awkward for them. They are, however, good at throwing things, in particular boulders.

Innate Abilities

  • Tough Skin 1: Ogres have +1 AC.
  • Ogres are large creatures. Unlike smaller species, they can use giant clubs, giant spiked clubs, and large rocks, but cannot wear any armour apart from robes, cloaks, hats, animal skins, troll leather armour, or dragon armour. Bucklers are also too small for them, but they can wield shields and large shields more easily than normal.
  • Ogres are large enough to attack normally while standing in shallow water (though they still move slowly through it).

Ogres have a base Strength of 11, Intelligence of 9, and Dexterity of 4 (before Background modifiers) and normal base magic points.

Preferred Backgrounds

  • Warriors:Hunter
  • Zealots:Berserker
  • Warrior-mages:Arcane Marksman
  • Mages:Wizard, Fire Elementalist

Level Bonuses

  • +1 strength every 3rd level.
  • 30% more hit points than average.
  • +4 magic resistance per level.

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

  • Incompatible body armour is replaced with an animal skin or robe.
  • Helmets are replaced with hats.
  • Any Armour skill is replaced by Dodging.
  • Ogre hunters are given a choice of large rocks instead of javelins.

Difficulty of Play

SimpleIntermediateAdvanced

Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable AC and EV in the early game. On the plus side, their offenses become powerful once trained, with access to both giant spiked clubs and large rocks. They also make quite solid spellcasters, being fairly unique in that they are a large, +30% hit point race which is adept at learning magic. They learn all schools equally well, and with high spellcasting aptitude, can easily pick up many lower level spells, or train specific schools at only a very minor (-1) aptitude penalty.

Based onRelease Date:DVD Release Date:R 1 hr 43 minFollow the movie onPlot SummaryMercenary leader Barney Ross (Sylvester Stallone), Lee Christmas (Jason Statham) and the rest of the Expendables team reunite when Mr. Church (Bruce Willis) hires them for a seemingly easy job. The expandables 2 trailer. With the odds against them, Barney and his team are hell-bent on payback and cut a path of destruction through opposing forces, only to encounter an unexpected threat: six pounds of weapons-grade plutonium.Cast:,Director:Genres:,Production Co: Nu Image, Millennium FilmsDistributors: Lionsgate FilmsKeywords:,. But things go terribly wrong, compelling the mercenaries to seek revenge for a comrade's murder.

Skill aptitudes

The higher the value, the better the aptitude.

Cars can still flip over like in Re-Volt. The gameplay was revised from Re-Volt to be more arcade based and like other kart racers at the time. Re-volt.

SkillAptitudeSkillAptitudeSkillAptitude
AttackMiscellaneousMagic
Fighting3Armour-2Spellcasting1
Short Blades-1Dodging-1Conjurations-1
Long Blades-1Stealth-2Hexes-1
Axes0Shields-1Charms-1
Maces & Flails-1Summonings-1
Polearms0Necromancy-1
Staves0Translocations-1
Unarmed Combat-1Transmutation-1
Fire Magic-1
Throwing0Ice Magic-1Invocations1
Slings-3Air Magic-1Evocations-2
Bows-3Earth Magic-1
Crossbows-3Poison Magic-1Experience0

Strategy

  • As of 0.20, Ogres have had their maces & flails aptitude lowered from +3 to -1, to encourage them to consider other weapon types rather than only giant clubs. While giant weaponry still has the highest base damage of all melee weapons, it will take more training to get them to a usable level of accuracy and attack delay.
  • Because of their large size and inability to wear most armour, ogres can have trouble with defenses. However, ogres can utilize large shields with significantly less skill training than most other species.
  • Large rocks are extremely deadly in the hands of a skilled Ogre, but will start out at 20 aut delay. It requires 26 skill to throw a large rock at min delay (7 auts), or 20 skill to throw one in one turn (10 auts). Their extremely high damage makes this very worthwhile, but keep an eye on how long the action will take when you are around dangerous enemies.
  • Ogres make excellent high durability casters - with only -1 in all spell schools and a strong spellcasting aptitude, they are now the best choice for a caster who wants to have very high health. The ability to mix brute strength with adequate spellcasting is what sets them apart from trolls, who are generally somewhat better at purely physical builds.

History

  • Prior to 0.20, ogres had +3 Maces & Flails aptitude, and were much worse with magic skills. In 0.20 they were reworked to make their weapon choice less of a 'no-brainer' and allow easier access to magic skills.
  • Prior to 0.16, ogres started with an extra bread ration. Also, ogre hunters and artificers began with a club instead of a short sword.
  • Prior to 0.15, ogres had Saprovore 1 and Fast Metabolism.
  • Prior to 0.13, ogre hunters and artificers began with a short sword instead of a club.
Species
SimpleHill Orc • Minotaur • Merfolk • Gargoyle • Draconian • Halfling • Troll • Ghoul
IntermediateHuman • Kobold • Demonspawn • Centaur • Spriggan • Tengu • Deep Elf • Ogre • Deep Dwarf • Gnoll
AdvancedVine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Barachi • Mummy
Retrieved from 'http://crawl.chaosforge.org/index.php?title=Ogre&oldid=49300'

Cheat Sheet

I looked up dcss cheat sheets and couldn't find one that I liked, so I made my own.
It's my very first attempt at making a cheat sheet, so I suspect there is huge room for improvement. I'd be glad for suggestions.
Please note that the cheat sheet does not contain 100% of dcss commands. Only most of the commands from the list obtained through ?? in-game. If one is missing and you think it's absolutely essential, tell me and I'll try to make some space for it on the sheet.
Attachments
dcss-cheatsheet.zip
DCSS Cheat Sheet
(146.2 KiB) Downloaded 320 times