Tactics Ogre Classes

Male and Female ClassesThese are the basic classes of the game, with the exception of Priest. Most of these classes have good growth in all areas, and are not too unbalanced. While useful in the beginning of the game, you'll want to upgrade to the higher gender-only classes later on.Soldier Requirements: none Best Weapon: noneDescription: The basic class where all characters begin. With evenly distributed abilities, these characters are quite versatile. Evaluation: The starting point of all human classes.

Don't stay in this class longer than you have to, as it gains extremely pathetic stats. There's no reason to be using this class if ANY OTHER fighting class is available.Ninja Requirements: STR 36, AGI 37 Best Weapon: KatanaDescription: Highly trained spies who act under a veil of secrecy. Ninjas are experts in martial arts and can cast low level spells. They can move up to 3 steps up or 4 steps down and can walk unrestricted on water. Evaluation: Much better than Soldiers in the beginning of the game, mostly because of their ability to walk on water.

They gain very high amounts of agility and have a great movement range, as well as having a high evade rate. Their one spell they can use is also a bonus, as is their Shuriken Barrage attack.

An area-effect spell is good for them to use once they're available, and Shuriken Barrage works very well against magician classes. Use this class in the beginning, but don't bother with them near the end of the game (except keep Shiven as one!). Their low strength and defense eventually catches up to them.Archer Requirements: AGI 37 Best Weapon: BowDescription: Skilled rear support characters who excel at shooting arrows. Useful in many situations.Wizard Requirements: MP 16, INT 26, ALI-N/C Best Weapon: StaffDescription: Wizards typically attack from a distance using magic and are not very good at hand-to-hand combat.

Tactics Ogre: Let Us Cling Together (PSP). On classes: Warriors are always solid and it doesn't take long before they can use their auto-crit every round. May 08, 2002  Tactics Ogre: The Knight of Lodis Review The gameplay of Tactics Ogre truly shines, and the Game Boy Advance is a capable platform for it. By Justin Speer on May 7, 2002 at 6:20PM PDT.

They are most effective at the rear, supporting the troops and using lower level attack spells. Cleric Requirements: MP 18, INT 28, ALI-L/N Best Weapon: StaffDescription: Clerics rely on God for strength, miraculously healing comrades and helping lost souls return to heaven.

One of the few classes that can use healing spells.Knight Requirements: STR 51, AGI 53, ALI-L/N, Knight's Certificate Emblem Best Weapon: Sword, Thrusting SwordDescription: Knights display unwavering courage and value courtesy, honor, and pride. They surpass normal soldiers in ability and can cast certain spells of virtue.Priest Requirements: MP 76, INT 96, ALI-L/N, Under 10 killings, Heavenly Spirit Emblem Best Weapon: StaffsDescription: Priests are trained in the use of higher level spells of virtue. Only this class can cast Resurrection, a spell that retrieves the souls of the dead and revives their flesh.Male Classes The male classes tend to specialize in one particular area or have a combination of abilities. Their statistics can be lopsided sometimes, as they will have very high growth in one area and low growth in another. These are some of the game's most powerful classes however, and should be an integral part of your team.Swordmaster Requirements: STR 95, AGI 111, Book of Initiation Emblem Best Weapon: Sword, KatanaDescription: Swordmasters can swiftly strike down opponents with blindingly fast sword-handling, and they can also use support spells.Dragoon Requirements: HP 215, STR 109, AGI 94, ALI-N/C, Dragon's Scale Emblem Best Weapon: Sword, SpearDescription: Also known as dragon slayers, these powerful male warriors can overwhelm dragons, or any creature, for that matter. They can only use missile type spells.Warlock Requirements: MP 78, STR 90, INT 76, ALI-L/N, The Pen and the Sword Emblem Best Weapon: SwordDescription: A male spellcaster, deceivingly harmless in appearance, who in reality manipulates awesome magical power. A Warlock can fight bravely at the front lines or sustain the troops with support spells from the rear.Beast Tamer Requirements: HP 142, STR 34, No more than 1 beast killed Best Weapon: WhipDescription: Best Tamers are among the few humans that magic beasts such as Griffins will open their hearts to.

These make warriors enhance magic beasts' power when they are in close proximity.High Priest Requirements: Rictor Only Best Weapon: Thrusting SwordDescription: High-ranking priests who have dedicated themselves absolutely to the teachings of the god Filarh, from whom they receive protection. High Priests can use all spells of virtue, plus some recovery and attack spells.Summoner Requirements: MP 63, STR 100, INT 88, Elrik only, The Pen and the Sword Emblem Best Weapon: none (Staffs)Description: By meticulously researching spells, Summoners can call on the power of many entities, including spirits and demons. They can use all elemental and summon spells.Female Classes Female classes are usually more magically inclined than male classes, but they suffer low strength and defenses.

Many of these classes, like Valkyries, are good all-around characters and make strong allies.Valkyrie Requirements: STR 48, INT 41, ALI-L/N, Lancer Emblem Best Weapon: SpearDescription: Valkyries are versatile female warriors who fight well both on land and water. They supplement their physical abilities with low level attack magic. Their gallant attitudes give comrades courage.Siren Requirements: MP 60, INT 60, Philosopher's Stone Emblem Best Weapon: Fan (Staffs to raise INT)Description: A stunningly beautiful spellcaster that is well acquainted with all kinds of powerful attack spells. Her INT and MP increase faster than a Wizard's.Witch Requirements: MP 38, INT 3, ALI-N/C, Vixen's Whisper Emblem Best Weapon: none (Staffs)Description: Witches specialize in using supportive spells such as Ray of Paralysis. They do not have strong attack spells and make poor fighters. A Witch's beauty may be her strongest weapon.Dragon Tamer Requirements: HP 140, MP 14, No more than 1 dragon killed Best Weapon: Thrusting SwordDescription: Dragon Tamers handle dragons gently and will enhance the power of any dragons within the range of 3 panels.

This female class can cast missile type magic and are unforgiving to those that would hurt a dragon.Sorceress Requirements: Cybil only Best Weapon: Fan (Staffs to raise INT)Description: Beautiful, solitary, and wise, a Sorceress is experienced in casting elemental and high level bane spells.Shaman Requirements: MP 54, INT 70, Euphaire only, Philosopher's Stone Emblem Best Weapon: none (Staffs)Description: One who can hear the voices of spirits that dwell in nature. Shaman are born with the ability to use elemental and summon spells.Witch (heart) Requirements: same as witch, only 'Deneb' Best Weapon: StaffsDescription: A Witch and THE Witch, Deneb, are totally different, as different as a pumpkin and a squash! Do you understand how different they are? Don't get confused!Demi-human Classes Demi-humans are a mixture of beast and normal humans.

They have very good statistics usually, and learn special abilities that are useful. Also, they can use almost all pieces of armor. I say almost, because a Mermaid for example can't use shoes (no feet!) Demi-humans can not change class however, like humans can.Hawkman Best Weapon: HammerDescription: These violent, winged fighters crave battle. They live much longer than humans, but maintain a youthful appearance. Because of their wings, terrain is not a factor.Mermaid Best Weapon: SpearDescription: A demi-human whose upper body is human and lower body is fish. Mermaids live in the sea and can swim competently. Echoing from craggy shorelines, their voices can revitalize listeners.Fairy Best Weapon: none (Bow)Description: Tiny, flying demi-humans.

Classes

Though they are not very impressive at fighting, Fairies make cue mascots on the battlefield.Giant Best Weapon: noneDescription: Giants, while not intelligent enough to equip weapons, can swing their arms like logs and their fists like rocks to wreck havoc among the enemy. Transmigration ClassesThese classes are VERY powerful, and require high stats to achieve. You can become one of these classes if you die, then you'll be revived as the class. Angel KnightRequirements: HP 215, MP 66, STR 89, INT 91, AGI 88, ALI-L, Archangel's Feather Emblem (Certain chance of becoming one when killed) Best Weapon: Thrusting Sword (Needle of Light)Description: Only a seasoned warrior with a pure heart can transmigrate to become an Angel Knight. These flying characters have the ability to cast spells of virtue.Evaluation: Very good stats on this class! All around high gains in all categories, flying movement, Virtue-elemental, and cool abilities! However, as they use SP, they can only use spells cast by items and not equip magic.

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Their first special ability, Poignant Melody, is learned at level 10. This restores a LOT of HP and MP to a group of undead at the cost of 20 SP. It is quite useful if you are using a Ghost or Dragon Zombie. Banish, learned at level 15, costs 25 SP, drains a group of their MP, and also exorcises any undead enemies. LichRequirements: MP 118, INT 134, ALI-C (Be killed when wearing Ring of the Dead Best Weapon: StaffsUndead ClassesGhost Requirements: Necromancy cast on fallen human ally Best Weapon: none (Staffs if mage)Description: An undead character whose soul exists outside of a physical body.

Ghosts are unaffected by physical attacks. They can use low level bane spells, and though they may run out of HP, they will resurrect after a certain amount of time.Dragon Zombie Requirements: Necromancy cast on fallen dragon allyDescription: A dragon that's been revived after death.

Tales of escape mine code. I feel like a hint should be 'look at this thing closer' not '1234.' Why?Also, the actual puzzles seem to be arbitrary. Like with the toolbox. There's no real reason for the numbers to be in that order, you sort of have to get lucky with where you start and there's a bunch of cards and pillars (each 4 digits) that could easily be used too.We assumed the red 2 meant the postcard with the red stamp and the red playing cards would be relevant. Currently the hints are both a hint AND the number.

Terrifying and violent, Dragon Zombies attack using venom. They will also resurrect after being slain in battle.Beast Classes Undead classes are basically characters that use Bane-elemental attacks and revive after being killed. They are removed from battle completely if hit with Exorcism or Banish, or if Faith is cast while they are fainted.Griffin Description: A magical winged beast with the body of a lion and the head of an eagle. Though Griffins' attack power is not high, they have a unique attack, Windstorm, that draws on the power of their wings. They are unaffected by terrain type.Cockatrice Description: A magical beast with the body of a chicken, a snake's tail, and scales. Since Cockatrices can fly, they're unaffected by terrain type.

Their Petrifying Breath turns foes into stone.Octopus Description: A gigantic Octopus that is extremely powerful in water, but less effective on land. It's difficult to dodge their 8-legged assault.Cerberus Description: A mythical, two-headed, four-legged canine whose Breath can put foes to sleep.Dragon Classes Dragons are very high in defense and attack power, but are extremely slow, with snail-like movement. They come in a variety of elements, each with different powers. Upgrading them is a bit tricky, and is covered in the Hints and Tips section.Thunder Dragon Requirements: Wind elementDescription: A dragon with the wind element. Thunder Dragons paralyze foes with their Thunder Breath and have no equals in physical battle. Their STR and HP increase at an astounding rate.Red Dragon Requirements: Fire elementDescription: A dragon with the fire element.

Fire Dragons confuse enemies with their Fire Breath and have no equals in physical battle. Their STR and HP increase at an astounding rate.Earth Dragon Requirements: Earth elementDescription: A dragon with the earth element. Earth Dragons poison enemies with their Poison Breath and have no equals in physical battle. Their STR and HP increase at an astounding rate.Blue Dragon Requirements: Water elementDescription: Relying on the water element, Blue Dragons use their Cold Breath to put enemies to sleep. Their strength is unmatched and their HP increase at an astounding rate.Mushus Requirements: HP 259, STR 130, AGI 69, ALI-L (upgrades in battle)Description: A dragon with silver-white scales.

On the snowy plains, Mushus inspires awe with its dignified bearing. Its breath has the power of its element.Naga Requirements: HP 259, STR 130, AGI 69, ALI-N (upgrades in battle)Description: A dragon with golden scales, Naga parades its distinctive appearances most often near the waterfront, its preferred surroundings. Its breath has the power of its element.Vrtra Requirements: HP 259, STR 130, AGI 69, ALI-C (upgrades in battle)Description: An evil dragon with pitch black scales, Vrtra inspires fear with its daunting wings.

Its breath has the power of its element.Dark Classes These are 'evil' classes, seen being used by the enemy usually, and you'll have to persuade them. They are quite powerful, and their special abilities usually are Bane-elemental and do status changes.Gorgon Best Weapon: none (Bow)Description: A monster with a snake-like body and snakes protruding from its head. Gorgons have the power to petrify enemies.

Don't forget to equip a shield when facing them.Gremlin Best Weapon: none (Bow)Description: Small flying demons with evil blood flowing through their veins. Contrary to their appearance, they are friendly and playful, just like mischievous little kids.Evaluation: They have suffered a huge drop in strength from the original Tactics Ogre, and their defenses are worse than ever. And as bows are much weaker in this game, Gremlins really aren't very good characters. I do not recommend actually fighting with one.

They get Fairy's Kiss at level 10, which can charm the enemy and deal some damage for 15 SP. Fairy's Embrace is learned at level 15, and it damages and confuses (NOT PETRIFIES!) the enemy for 25 SP.

Both special abilities are Bane-elemental.Lesser Daemon Best Weapon: Axe, HammerDescription: Evil warriors that are loyal only to their own desires. Lesser Daemons are not as powerful as other daemons and can only use lower level bane spells. They are about as intelligent as humans. Enemy ClassesThese are 'evil' classes, seen being used by the enemy usually, and you'll have to persuade them.

They are quite powerful, and their special abilities usually are Bane-elemental and do status changes.Esquire Best Weapon: Spear Description: A servant of Naris Batraal, this knight is a master of the spear, which he proudly uses to salute his lord.Duke Knight Best Weapon: Sword Description: A Knight that serves and defends the family of the Duke of Rananculus. Duke Knights are loyal retainers and well acquainted with both sword technique and spellcasting. They cannot be persuaded. Abilities: All MagicSwordmaster (Margret) Best Weapon: Sword Description: Because of her rare talent with the sword, she has been educated in even the most coveted sword techniques.

A swordswoman like her only comes along once in a generation. Abilities: Magic, Atropos special techniqueVenefica (Lethe) Best Weapon: Staff Description: An intelligent and deceptive sorceress with a brazen attitude. It seems she only uses her power for her own gain. Abilities: All MagicVenefic (Cirvante) Best Weapon: Staff Description: A deceptive, two-faced sorcerer who only acts in his own best interest. He is an intelligent and powerful foe.

Abilities: All Magic, Summon Darkness abilityBandit Best Weapon: Axe Description: An outlaw that attacks ships and plunders treasure. Many pirates operate near Ovis because of the area's flourishing sea trade. Abilities: noneDaemon Best Weapon: Axe, Hammer Description: Denizens of the Netherworld that can be summoned by wizards. Their evil spirited nature, rather than their grotesque appearance, causes aversion. Abilities: Magic, Summon Darkness AbilityGeneral (Naris) Best Weapon: Axe Description: The current lord of northern Ovis, Naris Batraal, has been proclaimed 'Lord Protector' of Rananculus in honor of proclaimed 'Lord Protector' of Rananculus in honor of his bravery. Abilities: Magic, Hell's Gate ability (The terrifying power (Bane) of darkness that steals souls. Targets lose consciousness and enter an eternal sleep.).