
Mega Man X2 Walkthrough
The X-Hunters appear after you defeat two Mavericks. They'll each appear in the X-Hunter room of a random stage. They move to a random different stage every time you clear a level or exit a level you've already cleared from the pause menu. You'll want to defeat all of them before finishing off your eighth Maverick.
Apr 16, 2020 Walkthrough / Detonado Let's play with Elias Cunha / Vamos Jogar com Elias Cunha - TropicalAngel Mega Man X2 - Dinosaur Tank - Wheel Gator. Bosses Guide. Listed below are all the bosses you'll encounter in the game. Each entry has a detailed description and guide on how to defeat each boss,.
Serges – Zero Part No. 1 (Head)
Serges rides a floating platform left and right. It has spikes on the side, so don't touch them. When you press the shoot button, he raises a barrier for a moment, which will block your attacks. He drops mines along the floor, which you should destroy as soon as possible, because they will limit your movement. He can leap into the air and spin, firing a wave of shots in a circle. He's vulnerable when he's in the air, since he can't raise his forcefield there. He's weak to the Sonic Slicer. If you fire it at a wall, it can bounce off and come back at Serges after he has lowered his barrier. There's also a good chance a missed Sonic Slicer will eventually hit him when he jumpes into the air.
Violen – Zero Part No. 2 (Torso)
Violen attacks with a giant ball and chain. The ball will deflect any shots that hit it. It will bounce off of the walls and floor in an arc that becomes somewhat predictable after you see him attack a few times, though not very. He usually throws it outwards, away from himself, and it will bounce around progressively shorter distances from him as he draws it back in towards himself. Sometimes it will actually bounce farther away from him, but you can't really tell this is going to happen until it happens. The fact that the way it bounces changes depending on where he is relative to the surfaces of the room, as well as just coming out in different directions even from the same starting point, makes it tough to avoid. Violen also has an attack where he shoots energy balls from his hands in a large wave. If he does this in the air, climb a wall to avoid it.
Violen has a lot of health and hits pretty hard, and his difficult-to-predict flail attack can make him a challenge. His weakness is the Bubble Splash, but that's slow and has a short range, so it's not really worth using. Just use charged X Buster shots. It's probably worth your time to use a sub tank (or more than one) in this fight, since whatever Maverick you'll fight after him is probably easier to beat than he is.
Agile – Zero Part No. 3 (Legs)
Agile is intimidating. He's very quick and his main attack is a massive, fast-moving crescent shaped beam that sweeps across a large portion of the room. His only other attack is dashing across the room with a flurry of sword swipes, which he'll only do if X is on the ground. The lowest beam attack is not too low to dash under, but you're inviting Agile to do his dash attack if you use this strategy. You'll be dashing right towards him when he decides to dash into you and damage you.
You can lock him into a particular pattern with some practice. Climb as high on the wall as you can, then immediately drop off when Agile starts his attack. Once you land (and he's just about to land), unleashed a charged X Buster shot or Magnet Mine (his weakness) and immediately climb back up to the top of the wall. You can repeat this until he's down. Agile can be tricky if you don't know this pattern, but he's not too tough if you do.
NEXT:Upgrades
Mega Man X2 Table of Contents Walkthrough
Table of Contents
- The Opening Stage
- Weather Control(Wire Sponge)
- Robot Junkyard(Morph Moth)
- Volcanic Zone(Flame Stag)
- Central Computer(Magna Centipede)
- Desert Base(Overdrive Ostrich)
- Deep-Sea Base(Bubble Crab)
- Dinosaur Tank(Wheel Gator)
- Energen Crystal Mine(Crystal Snail)
In Mega Man X2 you can select any Maverick's stage to play, but two different routes are suggested below for quick reference. Stages consist of a mostly linear level that contains a mini-boss door containing an X Hunter optional boss and a boss door at the end where you face the main Maverick of the stage.
X Hunters[edit]
After you beat any two Mavericks, the three X-Hunters will occupy random stages. You can see which stages they're in on the stage select as the ones they occupy will have a Sigma symbol on the map. In an occupied stage, you can find them in a hidden boss door (these doors will be noted in the walkthrough).
Defeating them will net you one of three Zero parts which, when all are collected, will change the ending fight. Try and find them as late as possible, as the longer you wait the stronger you'll be. But be careful, because if they run out of stages to occupy you'll lose your chance to fight them. For tips on fighting Violen, Agile, and Serges, check out the Bosses page.
Suggested order[edit]
The eight main Mavericks can be defeated in order. The traditional, Normal order used in almost every Mega Man game is to choose the next stage so that its boss is weak against the Special Weapon obtained from the previous boss. Because of the requirements to collect all the items in Mega Man X2, this method requires to re-enter many of the eight stages (except for the last one).
An alternative, faster but harder order is possible. With this route, all stages only have to be visited just once to collect all items (with just one mandatory exception). The drawback is that some boss battles will be more difficult, because the appropriate Special Weapon won't be available yet. In addition, some tricks are available to make things easier and allow for less revisits.
It is advised to fight the X-Hunters late, so that Mega Man X has more energy and weapons. In order to move the X-Hunters where you want them, enter and re-exit an already completed stage. Every time you do this, the locations of the X-Hunters will be reshuffled. If you defeat five Mavericks, though, the X-Hunters will start to go away.
Normal walkthrough | Speed walkthrough |
---|---|
Criterion: The weapon obtained from each defeated Maverick is the weakness of the subsequent one. Notes:
| Criterion: 100% item collection and minimal stage re-entry. Fullmetal alchemist brotherhood envy. Notes:
|
|
|
Silk Shot walkthrough | Beginners walkthrough |
Criteria: (1) fight all X-Hunters with stage-specific Silk Shot; (2) get the four upgrades as early as possible. Notes:
| Criteria: get as many upgrades as possible before fighting any Maverick. Notes:
|
|
|
Item checklist[edit]
Maverick | Upgrade Part or Sub Tanks | Heart Tank |
---|---|---|
Overdrive Ostrich | Leg Upgrade: requires Spin Wheel | : (no item required). |
Wire Sponge | : (no item required). | : (no item required). |
Wheel Gator | Arm Upgrade: Leg Upgrade required (or Strike Chain and pixel-perfect jump). | : Speed Burner, Leg and Arm Upgrades required (or damage and pixel-perfect jump). |
Bubble Crab | : Arm Upgrade and Bubble Splash required. | : (no item required). |
Flame Stag | : (no item required). | : (no item required). |
Morph Moth | Body Upgrade: Spin Wheel required. | : Crystal Hunter required. |
Magna Centipede | : Speed Burner, Leg and Arm Upgrades required. | : Leg Upgrade required. |
Crystal Snail | Head Upgrade: (no item required). | : Leg Upgrade required. |
[Go to top]← Controls Walkthrough The Opening Stage →
Table of Contents
- The Opening Stage
- Weather Control(Wire Sponge)
- Robot Junkyard(Morph Moth)
- Volcanic Zone(Flame Stag)
- Central Computer(Magna Centipede)
- Desert Base(Overdrive Ostrich)
- Deep-Sea Base(Bubble Crab)
- Dinosaur Tank(Wheel Gator)
- Energen Crystal Mine(Crystal Snail)