
Fairy Wars 2 Download
Fairy War 2 1.3. Author Toffi; Creation date Jan 2, 2016; Overview. Downloads 63,509 Views 63,509 First release Jan 2, 2016 Last update Jan 2, 2016 Rating 4.75 star(s) 4 ratings More information. More resources from Toffi. Amazon Brawl - Hardcore Edition. Futanari Fighting - 8.5th game by Toffi. Yes, this was the beginning of the great fairy war. (For more info, read 'The Great Fairy Wars' from volume 2 of the Strange and Bright Nature Deity collection books.).ルール チルノを操作し、三妖精(サニーミルク、ルナチャイルド、スターサファイヤ)を撃破します。.

Contents SummaryCirno (チルノ) is an ice fairy who first appeared on the second stage of Embodiment of Scarlet Devil. As a fairy, she is exceptionally strong for her kind, matching the power of some weak youkai. However, compared to most of Gensokyo's residents, she's quite weak.
My First Game Jam project and also the first game I ever made.You play as Cirno who's out to get revenge on the faries who pulled a prank on her. Sounds familiar to touhou fans? Oh, who am I kidding.Based on the Spin-off game of the Touhou Project series: Great Fairy Wars Touhou SangetsuseiThis game's title is a parody of the original game it is based on.Lasers were supposed to be flying around at the end if it wasn't such a time consuming task to put them in.Thank you for the feedback.
Dead cells weapons. Has a three hit combo where each hit is slower and does more damage than the last. Second and third hits have a great vertical hitbox. The third hit leaves you very vulnerable as you cannot roll cancel past the start of it, so don't mash with this weapon unless you're sure you want the third hit. Extremely cool. Dead Cells provides players with Gear in the form of: Weapons, which have limited but different movesets. Skills, which cause a variety of effects but must cool down between uses. And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.
Because of the comments, I've decided to update the game.The changes in the latest update are as follows:-You no longer start from the very beginning when you get a Game Over-Getting the first key is now less frustrating, no more accidental falling (which I admit is very annoying when it happens)-The Boss is now has slightly lesser healthHopefully people can manage to spend their coins this time. Thank you, the feedback means a lot.As for why the MP mechanic existed, it's mainly because copy-pasting the hp bar to save time was just way too tempting. My bad there.About the areas where you are forced to wait, those parts were intentional because I wanted to make the player focus on something else while they were waiting, such as examining how the enemy they are seeing on the screen is behaving (This is evident when you see the first Red gel), or to plan their next step. Sometimes 'waiting' is the punishment for screwing up a jump.In the end, I didn't do a good enough job to convey that, so the error is on my part as well.