
Escape Velocity Nova Registration
DescriptionEscape Velocity Nova is an expandable card-driven board game based on the popular computer game from Ambrosia Software. In this game, you will take the role of a trader captain in a vast and dangerous galaxy. There are pirates, aliens, and enemies lurking behind every asteroid, waiting to strike when you least expect it. Meanwhile, there are vast riches to acquire, intriguing missions to run, and new technologies to discover.This game intricately weaves adventure, trade, political conflict, military tactics, and strategy together to give you the best of Ambrosia's classic computer game and DG Associates Card Gaming Systems. There is almost nothing you can do in the computer game that is not represented in this card game, and yet, it is still simple enough for an 8 year old player to understand. Escape Velocity: Nova has fast action, political intrigue, immense variety of options, and an intense struggle for survival.Components include a 20' x 20' board, 124 cards, 5 colored pawns and 16 hostility markers in the Boxed set. 40 different 15-card expansions are available to add to your experience.
There are 600 total cards available to acquire, but the set is non-collectible, in that the expansion packs actually tell you what is in them on the back. You can browse the contents of each expansion pack online as well, if you prefer to make online purchases.This game is no longer available for sale from the publisher's website but may still be available at many game stores around the US.
I played it for about 4 hours last week. It's EV with some new twists basically. I've been camping for the last few days so I may have forgotten a few things but will try to list the things I found helpful over EV. You can set a route and will automatically jump as long as you have fuel.
It appears to show the last price you saw for a commodity at any place you have been. Either that or it is showing you the current price, not sure yet. Either way it's very useful for trading. The map also gives you a relative difference in price for each commodity. Blue is low ranging up to yellowish for high. Cargo space is separate from crew space so you can take passenger missions and run cargo at the same time. This is how I was playing and it worked out great.
In Escape Velocity Nova, you play the role of a starship captain, warping from system to system, trading commodities and engaging in combat. The game interface is, oddly enough, a top-down perspective, such that you might find in Asteroids or Star Control. Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows.
Find a good passenger mission that you have bunk space for. Then figure out the best commodity to trade at your destination and go. Actually in the shuttle it was figure out the best commodity to trade every four jumps and go. One thing to keep in mind, you have a mortgage on your ship. Each jump/planetary landing takes one in game day and you have a daily payment to make on your mortgage.
I still put this as a plus as it gives you incentive to find good routes/mission combos. I haven't tried any combat yet so can't comment on that. I played it for about 4 hours last week.
It's EV with some new twists basically. I've been camping for the last few days so I may have forgotten a few things but will try to list the things I found helpful over EV. You can set a route and will automatically jump as long as you have fuel. It appears to show the last price you saw for a commodity at any place you have been. Either that or it is showing you the current price, not sure yet. Either way it's very useful for trading. The map also gives you a relative difference in price for each commodity.
Blue is low ranging up to yellowish for high. Cargo space is separate from crew space so you can take passenger missions and run cargo at the same time. This is how I was playing and it worked out great.

Find a good passenger mission that you have bunk space for. Then figure out the best commodity to trade at your destination and go. Actually in the shuttle it was figure out the best commodity to trade every four jumps and go. One thing to keep in mind, you have a mortgage on your ship. Each jump/planetary landing takes one in game day and you have a daily payment to make on your mortgage.
I still put this as a plus as it gives you incentive to find good routes/mission combos. I haven't tried any combat yet so can't comment on that.Is it possible to pay off your ship's mortgage? Make extra payments/pay off early so you own it free and clear, and can earn more income on individual missions?
Is it possible to pay off your ship's mortgage? Make extra payments/pay off early so you own it free and clear, and can earn more income on individual missions?Yes, It's possible to pay off your mortgage- this really doesn't take that long. It's also possible to take out another loan, though I haven't found a compelling reason to ever do so. Kind of like how EV:Nova had gambling, but I didn't ever really waste time on it. What excites me most is that it's open source and seems to be made to be extensible, so hopefully it will see even more love and grow. Is it possible to pay off your ship's mortgage? Make extra payments/pay off early so you own it free and clear, and can earn more income on individual missions?Yes, It's possible to pay off your mortgage- this really doesn't take that long.
It's also possible to take out another loan, though I haven't found a compelling reason to ever do so. Kind of like how EV:Nova had gambling, but I didn't ever really waste time on it. What excites me most is that it's open source and seems to be made to be extensible, so hopefully it will see even more love and grow.I paid off my shuttle then promptly took a loan to upgrade to a bigger ship. I now 6 bunks, 70 tons cargo and some sort of weapons systems that I haven't used other than to fire a couple times to see what they looked like. I've been jonesing for a more EV-like game along these lines, so I checked this out.
Didn't get a chance to play for very long, but it's very similar to EV, though with the usual tweaks and changes that make it into most projects like this. Auto-land I think is new, jumping while near/in the system center, loans for buying a ship, or splitting ship capacity out into bulk cargo vs. Passengers (so you can't grab a freighter and pick up 8 passenger missions just in case you happen to pass by those areas.) Some things, like trading good types and prices, the intro mission, etc, felt straight out of EV, while others like the UI are quite similar but different enough to not feel as clearly nostalgic.
Is it possible to pay off your ship's mortgage? Make extra payments/pay off early so you own it free and clear, and can earn more income on individual missions?Yes, It's possible to pay off your mortgage- this really doesn't take that long. It's also possible to take out another loan, though I haven't found a compelling reason to ever do so.
Kind of like how EV:Nova had gambling, but I didn't ever really waste time on it. What excites me most is that it's open source and seems to be made to be extensible, so hopefully it will see even more love and grow.I paid off my shuttle then promptly took a loan to upgrade to a bigger ship. I now 6 bunks, 70 tons cargo and some sort of weapons systems that I haven't used other than to fire a couple times to see what they looked like.Like EV, the quickest way to make money seems to be to capture pirate ships as quickly as possible.
Advent rising cheat codes xbox. Cheat mode Pause the game and press Up(2), Down(2), Left, Right, Left, Right, White, Black, X to display a cheat menu with 'God Mode', 'Unlimited Ammo' (also gives infinite power for abilities), and 'Blizzow' (all powers, maximum level, all weapon levels maximum) options. Repeat this code to enter more than one cheat simultaneously.
Capturing large ships is significantly harder because the crew battle and you pay out death benefits for lost crew members. You can still get around $1M for small ships.
I was able to get my net worth up over $20m in a couple hours. I found the rebel storyline and am partway through that now. I was sad a few years ago to see that a copy had managed to survive several computer updates, only to discover that the owner code did not. Hector would blow me out of the sky within seconds.Is that the Windows version from? I had some luck a while ago when my code stopped working and they issued me another one.I actually emailed them the other day after I saw this thread and discovered my license had expired, and they were able to re-issue the code (see ).Huh, that's interesting and rather cool that both of you were able to get your licenses renewed.
Mine is actually the Mac version. I'm also pretty positive that I got that code when I had a different email address. I see you can still email them and try to convince them that you had a code.
I might do that someday, but this game might scratch the itch better than even the minimal effort it would take to email Ambrosia. I'm actually surprised there is still someone with the porch light on there!
Huh, that's interesting and rather cool that both of you were able to get your licenses renewed. Mine is actually the Mac version. I'm also pretty positive that I got that code when I had a different email address. I see you can still email them and try to convince them that you had a code.
I might do that someday, but this game might scratch the itch better than even the minimal effort it would take to email Ambrosia. I'm actually surprised there is still someone with the porch light on there!Mine's the Mac version as well. I didn't have access to the email address that was originally used, but was able to give them the billing address and the other details listed on that page, and they got back to me a couple of days later and had updated the email address they had on file for me too.