Football Mastermind

Screenshot of software implementation (ColorCode) illustrating the example.If there are duplicate colours in the guess, they cannot all be awarded a key peg unless they correspond to the same number of duplicate colours in the hidden code. For example, if the hidden code is white-white-black-black and the player guesses white-white-white-black, the codemaker will award two colored key pegs for the two correct whites, nothing for the third white as there is not a third white in the code, and a colored key peg for the black.

Mastermind is a game played between two people. One selects a secret code and the other makes successive guesses to determine the secret code by making guesses for each of which the first person gives an indication of how close the guess is. Feb 16, 2018  MASTERMIND - FANTASY FOOTBALL EDITION - EPISODE 5 - Duration: 2:41. Dream Team 239,564 views. BLIND DATE - LIVERPOOL AND MAN CITY EDITION - EPISODE 6.

No indication is given of the fact that the code also includes a second black.Once feedback is provided, another guess is made; guesses and feedback continue to alternate until either the codebreaker guesses correctly, or twelve (or ten, or eight) incorrect guesses are made.Traditionally, players can only earn points when playing as the codemaker. The codemaker gets one point for each guess the codebreaker makes.

An extra point is earned by the codemaker if the codebreaker is unable to guess the exact pattern within the given number of turns. (An alternative is to score based on the number of colored key pegs placed.) The winner is the one who has the most points after the agreed-upon number of games are played.Other rules may be specified.

History The game is based on an older, paper based game called. A computer adaptation of it was run on ’s Titan computer system, where it was called 'MOO'. This version was written by Frank King. There was also another version for the TSS/8 time sharing system, written by J.S. Felton and finally a version for the system at by Jerrold Grochow.The modern game with pegs was invented in 1970 by, an postmaster and telecommunications expert. Meirowitz presented the idea to many major toy companies but, after showing it at the, it was picked up by a plastics company, based near,. Invicta purchased all the rights to the game and the founder, Edward Jones-Fenleigh, refined the game further.

It was released in 1971-2.Since 1971, the rights to Mastermind have been held by Invicta Plastics. (Invicta always named the game Master Mind.) They originally manufactured it themselves, though they have since licensed its manufacture to worldwide, with the exception of and who have the manufacturing rights to the United States and Israel, respectively.Starting in 1973, the game box featured a photograph of a well-dressed, distinguished-looking man seated in the foreground, with a woman standing behind him. The two amateur models (Bill Woodward and Cecilia Fung) reunited in June 2003 to pose for another publicity photo. Algorithms With four pegs and six colours, there are 6 4 = 1296 different patterns (allowing duplicate colours).Five-guess algorithm In 1977, demonstrated that the codebreaker can solve the pattern in five moves or fewer, using an algorithm that progressively reduces the number of possible patterns.The algorithm works as follows:. Create the set S of 1296 possible codes (1111, 1112.

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Koyama, Kenji; Lai, Tony (1993). Mega miner andkon. 'An Optimal Mastermind Strategy'. Journal of Recreational Mathematics (25): 230–256.

(2007–2008). K.U.Leuven (1): 1–15. Merelo, J. M.; Cotta, C.; Runarsson, T. 'An experimental study of exhaustive solutions for the Mastermind puzzle'.:.

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Archived from on 2011-07-22.External links.